What makes humans different from other animals is our extensive use of tools to help us survive. The earliest tool is the lever. That’s a long stick, which can be used to move heavy or unwieldy objects with ease. Think of the body as a toolbox full of levers. Each time an opponent attacks, they present levers for you to use.
Combination (Defense Maneuver/DM) 10 takes the enemy’s arm into the monkey lock. That arm is now a lever to help take them down to the ground and pin them on their side. Those appendages closest to the core of the body, those attached to the shoulders and hips, have the greatest leverage. That is why we control the upper arm in DM 10.
You can also use the lever to redirect the attack away, but not too far. In Combination 7 and Snake 2, we use the enemy’s arm to misalign their body. That misalignment disrupts their balance, limits their counter options and puts them in great position for us to attack. With Combination 7, we expose their ribs for a sidekick.
Each of these uses the arm to redirect the attack. Kempo Snake 2 continues to use it as a lever for the flip and control of the enemy once they reach the ground.
Don’t forget to use feet and legs as levers too. Leg grinding drills are a perfect way to develop close quarter combat techniques using your legs as levers against the enemy. You trap their legs with yours and then apply pressure to the legs using them as levers to unbalance them. Kempo G does the same thing with the knee check and sweep.
Anything (arms, legs, or heads) that present themselves should be used as a lever. Experiment with your punch counters and defense maneuvers (combinations) to find these redirections and levers. We know from experience that your techniques usually do go as planned so plan to make modifications on the fly. To do that, you need to know the secret of levers.